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@ -3,43 +3,79 @@ package main |
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import ( |
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"fmt" |
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"math" |
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"net/http" |
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"strconv" |
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) |
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const ( |
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width, height = 600, 320 |
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cells = 100 |
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xyrange = 30.0 |
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xyscale = width / 2 / xyrange |
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zscale = height * 0.4 |
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angle = math.Pi / 6 |
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) |
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var height, width float64 = 300, 600 |
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var cells float64 = 100 // number of grid cells
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var xyrange float64 = 30.0 // axis ranges (-xyrange..+xyrange)
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var xyscale float64 = width / 2 / xyrange // pixels per x or y unit
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var zscale float64 = height * 0.4 // pixels per z unit
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var angle float64 = math.Pi / 6 // angle of x, y axes (=30°)
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var sin30, cos30 = math.Sin(angle), math.Cos(angle) |
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var sin30, cos30 = math.Sin(angle), math.Cos(angle) // sin(30°), cos(30°)
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func main() { |
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fmt.Printf("<svg xmlns='http://www.w3.org/2000/svg'"+ |
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"style='stroke: grey; fill: white; stroke-width:0.7' "+ |
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//http服务
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http.HandleFunc("/", handle) |
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http.ListenAndServe("0.0.0.0:8000", nil) |
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} |
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func handle(w http.ResponseWriter, r *http.Request) { |
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w.Header().Set("Content-Type", "image/svg+xml") |
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if err := r.ParseForm(); err != nil { |
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return |
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} |
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//var height int
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//var width int
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for k, v := range r.Form { |
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if k == "height" { |
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h, _ := strconv.ParseFloat(v[0], 64) |
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if h > 0 { |
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height = h |
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} |
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} |
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if k == "width" { |
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w, _ := strconv.ParseFloat(v[0], 64) |
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if w > 0 { |
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width = w |
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} |
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} |
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} |
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xyscale = width / 2 / xyrange |
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zscale = height * 0.4 |
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fmt.Fprintf(w, "<svg xmlns='http://www.w3.org/2000/svg' "+ |
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"style='stroke: #ff0000; fill: #0000ff; stroke-width: 0.7' "+ |
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"width='%d' height='%d'>", width, height) |
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for i := 0; i < cells; i++ { |
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for j := 0; j < cells; j++ { |
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for i := 0; i < int(cells); i++ { |
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for j := 0; j < int(cells); j++ { |
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ax, ay := corner(i+1, j) |
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bx, by := corner(i, j) |
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cx, cy := corner(i, j+1) |
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dx, dy := corner(i+1, j+1) |
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fmt.Printf("<polygon points='%g,%g %g,%g %g,%g %g,%g'/>\n", ax, ay, bx, by, cx, cy, dx, dy) |
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fmt.Fprintf(w, "<polygon points='%g,%g %g,%g %g,%g %g,%g'/>\n", |
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ax, ay, bx, by, cx, cy, dx, dy) |
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} |
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fmt.Println("</svg>") |
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} |
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fmt.Fprintf(w, "</svg>") |
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} |
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func corner(i, j int) (float64, float64) { |
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// Find point (x,y) at corner of cell (i,j).
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x := xyrange * (float64(i)/cells - 0.5) |
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y := xyrange * (float64(i)/cells - 0.5) |
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y := xyrange * (float64(j)/cells - 0.5) |
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// Compute surface height z.
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z := f(x, y) |
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// Project (x,y,z) isometrically onto 2-D SVG canvas (sx,sy).
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sx := width/2 + (x-y)*cos30*xyscale |
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sy := height/2 + (x+y)*sin30*xyscale - z*zscale |
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return sx, sy |
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} |
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func f(x, y float64) float64 { |
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r := math.Hypot(x, y) |
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return math.Sin(r) |
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r := math.Hypot(x, y) // distance from (0,0)
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return math.Sin(r) / r |
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} |